Backgrounds & Specialities

Every journey begins with a past, and every hero is forged by experience. The paths before you are many—each shaped by the echoes of your past deeds, ambitions, and the responsibilities you bear within the Eclipse. Choose wisely, for your background will be your compass, defining the foundations of your story.

But mastery is earned, not given. As your journey unfolds, your talents will sharpen, and your specialty will emerge—gifts honed through trials, victories, and losses. No two agents walk the same path, but all find their place in time. Unravel your potential and claim what lies beyond the horizon.

D&D Beyond Integration Coming Soon
Backgrounds

Disavowed Noble

Once, your name opened doors and commanded respect. Now, it elicits only whispers and closed fists. Stripped of your title, you wander in the shadows of the privileged, either seeking redemption or reveling in your freedom from courtly pretenses.
Benefit:
Gain proficiency in Persuasion and History.

Feature:
Courtly Connections: Even though you are disavowed, your knowledge of noble customs gives you advantage on Persuasion checks with nobility when convincing them you still belong.

Tool Proficiencies:

  • Gaming Set (your choice)
  • Calligrapher’s Supplies

Languages Known:

  • Common + One Additional Language of your choice (typically an aristocratic or political language)

Spells (Optional):

  • Friends, Comprehend Languages (flavoring social skills and manipulation)

Recommended Packs:

  1. Courtly Traveler’s Pack
  2. Smuggler’s Satchel
  3. Freedom Fighter’s Pack
    The noble’s fall from grace requires flexibility—whether traveling in disguise or quietly inciting rebellion.

Warden of the Shattered Realms

There are cracks in the world—dimensional anomalies, places of paradox—and you are one of the few with the experience to walk those fractures without falling into madness. You are haunted by the memories of what you’ve seen between worlds, but those scars make you invaluable to the Eclipse.
Benefit:
Gain proficiency in Arcana and Insight.

Feature:
Dimensional Awareness: Once per long rest, you can detect the presence of planar activity or a dimensional rift within 100 feet of you.

Tool Proficiencies:

  • Cartographer’s Tools
  • Navigator’s Tools

Languages Known:

  • Common + Primordial (or another planar language of your choice)

Spells (Optional):

  • Detect Magic, Identify, Misty Step (theme: navigation and dimensional awareness)

Recommended Packs:

  1. Dimensional Cartographer’s Pack
  2. Ritualist’s Essentials
    Their journey through planes demands precision and preparation, favoring cartographic tools and ritual implements.
  3.  

Black Market Broker

In the underworld, information is currency, and you’ve always known the value of what’s hidden. Whether it’s relics, secrets, or favors, you know how to get what others can’t—or shouldn’t. The Eclipse recruited you not just for your connections but for your ability to operate without leaving a trace.
Benefit:
Gain proficiency in Deception and Sleight of Hand.
Feature: Underground Network: You know the hidden places in every major city where deals are made. Once per session, you can call on a contact for information, goods, or safe passage.

Tool Proficiencies:

  • Thieves’ Tools
  • Forgery Kit

Languages Known:

  • Common + Thieves’ Cant (or another secretive language)

Spells (Optional):

  • Disguise Self, Detect Thoughts, Charm Person (theme: deception and manipulation)

Recommended Packs:

  1. Smuggler’s Satchel
  2. Freedom Fighter’s Pack
  3. Dimensional Cartographer’s Pack
    The broker’s tools align with secrecy, movement, and unconventional methods of acquiring and distributing goods.
  4.  

Fugitive Scholar

You delved too deeply into things best left unknown—texts forbidden by law, artifacts older than recorded history. Whether you were exiled from an academy or fled a powerful faction, you now roam freely, hoping to learn what was denied to you and outrun those who seek your knowledge.
Benefit:
Gain proficiency in Investigation and Arcana.
Feature: Lost Knowledge: You begin the game with access to a rare piece of lore or an obscure ritual. Once per campaign, this knowledge can unlock a crucial plot element, artifact, or hidden path.

Tool Proficiencies:

  • Alchemist’s Supplies
  • Scribe’s Tools

Languages Known:

  • Common + One Additional Language (ancient or magical)

Spells (Optional):

  • Identify, Mage Armor, Comprehend Languages (theme: uncovering forbidden knowledge)

Recommended Packs:

  1. Ritualist’s Essentials
  2. Courtly Traveler’s Pack
  3. Smuggler’s Satchel
    The scholar’s exile demands mobility and access to arcane materials, favoring ritual tools or diplomatic cover.
  4.  

Reluctant Revolutionary

You never wanted to be a hero—or a villain—but circumstances forced your hand. You’ve fought against tyranny or corruption, whether by word or blade. While some see you as a beacon of hope, others brand you a dangerous radical. The Eclipse values your insight into insurgent movements, even if you’ve sworn to leave that life behind.
Benefit:
Gain proficiency in Persuasion and Stealth.
Feature:
Inspire Rebellion:
You can sense unrest in a community and subtly influence it. Once per session, you can sow discord or inspire unity among factions, providing advantage on group-based Charisma checks.

Tool Proficiencies:

  • Smith’s Tools
  • Tinker’s Tools

Languages Known:

  • Common + One Additional Language (related to a faction or oppressed people)

Spells (Optional):

  • Heroism, Shield of Faith, Command (theme: inspiring allies and sowing discord)

Recommended Packs:

  1. Freedom Fighter’s Pack
  2. Smuggler’s Satchel
    The revolutionary’s path aligns with underground movements and guerilla warfare, relying on practical and covert tools.
Specialties
1st Benefit (Unlocked at Level 7):

Tactical Maneuver: As a bonus action, grant an ally advantage on their next attack or ability check within 30 feet.
2nd Benefit (Unlocked at Level 11):

Field Marshal: Once per long rest, you can command up to 3 allies to act immediately out of turn, simulating a Mass Suggestion-like tactic.
"You see battle not as chaos but as a finely tuned machine. Each move is a calculation, and every step a blueprint for victory." - Combat Architect
1st Benefit (Unlocked at Level 7):
Time Shift: As a reaction, force an attacker to reroll an attack roll once per short rest.
2nd Benefit (Unlocked at Level 11):
Time Stop: Once per day, cast Time Stop (max duration 2 rounds). Anything longer requires a DC 100 d100 roll to succeed.
"Time is your tool, and you wield it with precision. You bend moments to your will, ensuring that outcomes are in your favor." - Temporal Adept
1st Benefit (Unlocked at Level 7):
Psychic Whispers: Cast Detect Thoughts at will without expending a spell slot.
2nd Benefit (Unlocked at Level 11):
Dominate Will: Once per day, cast Dominate Person. Using this on higher beings requires a d100 roll, with a DC based on their wisdom (e.g., Wisdom 18 = DC 82).
"Your words unravel the sanity of others, twisting thoughts and bending willpower to your advantage. A shattered mind is your playground." - Mindbreaker
1st Benefit (Unlocked at Level 7):
Arcane Sight: Gain Truesight up to 30 feet for 1 minute once per short rest.
2nd Benefit (Unlocked at Level 11):
Warded Passage: Once per day, you can cast Teleport or dispel a magical effect up to 6th-level with Dispel Magic without requiring a roll.
"There are no walls too high, wards too strong, or puzzles too complex for you to bypass. Your mastery lies in subverting magical defenses." - Arcane Infiltrator
1st Benefit (Unlocked at Level 7):
Elemental Strike: As part of an attack, deal an extra 2d6 elemental damage (choose fire, cold, lightning, or acid).
2nd Benefit (Unlocked at Level 11):
Elemental Mastery: Once per long rest, cast a 6th-level elemental spell (like Chain Lightning or Wall of Fire). Higher-level spells require a d100 roll with a DC 85.
"You are the conduit of raw elemental power, able to channel fire, ice, lightning, and earth with destructive precision." - Elementalist
1st Benefit (Unlocked at Level 7):
Cipher Decipher: Gain advantage on Intelligence (Investigation) and Arcana checks related to puzzles or hidden codes.
2nd Benefit (Unlocked at Level 11):
Code Breaker: Once per day, cast Legend Lore to decipher hidden information or unlock a sealed mystery.
"You see patterns where others see chaos. Codes, symbols, and complex algorithms are your weapons against hidden truths." - Cipher Specialist
1st Benefit (Unlocked at Level 7):
Void Shroud: Gain resistance to necrotic damage and advantage on stealth checks in dim light or darkness.
2nd Benefit (Unlocked at Level 11):
Planar Void: Once per day, cast Banishment. If targeting higher beings, a DC 80 d100 roll is required to succeed.
"You are drawn to the void between worlds, finding strength in the absence of light and certainty. The void empowers you, even as it seeks to consume you." - Void Walker
1st Benefit (Unlocked at Level 7):
Phantom Step: Cast Misty Step at will once per short rest, leaving a spectral afterimage that distracts enemies (Disadvantage on Perception checks to detect you for 1 minute).
2nd Benefit (Unlocked at Level 11):
Ethereal Jaunt: Once per day, you can shift into the Ethereal Plane for up to 10 minutes (similar to the Etherealness spell).
"You walk between the living and the dead, blending into the unseen spaces where only shadows and spirits dwell. Few can detect your presence, and fewer still survive your touch." - Spectral Operative
1st Benefit (Unlocked at Level 7):
Spirit Call: Summon a spectral ally (like a spiritual weapon or guardian spirit) once per short rest.
2nd Benefit (Unlocked at Level 11):
Soul Pact: Once per long rest, call upon a bound spirit to cast Heal or Mass Cure Wounds. Higher-tier effects require a d100 roll with a DC 85.
"You bind spirits to your will, calling upon their power in times of need. Spirits whisper in your ear, offering guidance—or demanding a price." - Spirit Binder

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